Black and White has already been mentioned in the Guinness Book of World Records for the Most Complex Character In A Computer Game, so you should play this game once anyway. The concept of the game is that you, as god, need to take control of a land called Eden. You need to take care of it’s inhabitants, giving them Food, watering their fields, and protecting them from bad things. You can be a good god and honor the wishes of your people, or you can be a bad god and Sacrifice them for Prayer Power, which you can later use to cast Miracles and such like. Miracles include the infamous Mega-Blast; which is more like a divine Nuke-from-Heaven. There are the standard Food Miracle, Water Miracle, Wood Miracle. There is also a Heal Miracle, and many more. For a full list, visit Planet Black and White.
But the most interesting feature of the game is your Creature. In the beginning of the game, you get to choose from one of three Creatures: the benevolent Cow, the quick-learning Ape, or the aggressive Leopard. I’m not sure whether the third Creature is a Leopard or a Cheetah or a Tiger, but it is aggressive. You train your Creature by slapping him or stroking him to discourage or encourage, respectively, whatever it is he’s doing. Teach him where to poop, what to eat, who to protect, and who to Mega-Blast! And let me tell you, it is awesome. Your Creature will pick up things EXACTLY the way you do them, so if you water fully-grown trees or throw around rocks a lot, he will do the same. It feels extremely real, and at no point of this Creature-training will you feel bored. Sometime it can get tedious, because you need to be around your Creature a lot to make sure you catch him doing something at the right time, so that you can accordingly punish him or reward him. But here are a few general things to remember while you play the game:
I’m not sure if what I’m about to tell you qualifies as actual game editing or not, but here goes.
In your Black and White directory, go to
Scripts. Here, you will see text files
Land5.txt, and a
Playgrounds folder, containing
Land5.txt are the text files for the five Lands of the main game. The three files in the
Playgrounds folder are for the Skirmish games, where you can fight against one god, two gods or three gods.
Now, how to edit these…
Just open up any one of these files. Let’s take
TwoGods.txt as our example.
Can you see
Player 1 somewhere at the top, and
Town: 0? Items preceded with a
0 are, basically, all yours. You can edit the miracles that you get, or you can add new ones. There can be up to six miracles per Village, which will show up at your Temple and the Village Center. The miracles all have special names, which you can see in all the other text files mentioned above, like
FLYING_FLOCK for the Flying Flock miracle, and
BEAM_EXPLOSION for the MegaBlast. You can even change, or remove, the miracles that your opponents get! Change anything in this file, and then start the Skirmish game. If you make any changes to this file (
TwoGods.txt), then you need to start a new Skirmish game for the changes to take effect. As with Skirmish games, editing the text files of Lands (
Land5.txt) requires that you restart that particular Land, and since restarting the campaign isn’t a feature of Black and White, I recommend that you either save your games before proceeding to a different Land, or edit the text file for the next Land before you go there.
Notice that the first number of all items in a Village are same as the Village number. This means that all items that belong to your Village start with the number
0, and then
1, and so on. So, I THINK that if you change the first number of all items belonging to a specific Village to
0, then that Village will become yours in the game! You will need to experiment with this. Also, you can create things from scratch, like place Miracle Dispensers with certain miracles, or create Wonders even before the game starts. Creating new things is relatively easy, except for one thing. In
TwoGods.txt, notice that after the number
0, most entries have an X and Y co-ordinate, at least that’s what I think they are. I was able to experiment with values and create a Village Store in Land3, where we need to build it ourselves.
Find this line in
CREATE_ABODE(0, "2199.33,2406.03", "CELTIC_ABODE_STORAGE_PIT", 5822, 1000, 8000, 3000)
The last two values in this line are for Wood and Food, though I don’t know which is for which. Feel free and change these to 999999; I don’t recommend going higher than six digits, but you won’t need that much Food anyway. Know that after getting so much Wood and Food, your Villagers will continually desire Offspring and Expansion, so be careful.
I’m not sure how to change Town Belief and Influence radius, although I was able to do it once. Basically, mix and match with different things. Make sure you BACKUP whatever file you’re editing, just in case. If you edit the file in a way that the game can’t recognize, the game will probably just exit, but your saved games won’t be lost. Backup the entire SCRIPTS folder, to be on the safe side.